本文实例讲述了基于wxpython开发的简单gui计算器。分享给大家供大家参考。具体如下:
# wxCalc1 a simple GUI calculator using wxPython # created with the Boa Constructor which generates all the GUI components # all I had to do is add some code for each button click event # Boa free from: http://boa-constructor.sourceforge.net/ # note that boa-constructor-0.3.1.win32.exe # still uses wxPythonWIN32-2.4.2.4-Py23.exe # but is expected to work with wxPython version 2.5 soon # tested with Python23 vegaseat 26feb2005 from wxPython.wx import * # some Boa generated global IDs ... [wxID_WXFRAME1,wxID_WXFRAME1BTN0,wxID_WXFRAME1BTN1,wxID_WXFRAME1BTN2,wxID_WXFRAME1BTN3,wxID_WXFRAME1BTN4,wxID_WXFRAME1BTN5,wxID_WXFRAME1BTN6,wxID_WXFRAME1BTN7,wxID_WXFRAME1BTN8,wxID_WXFRAME1BTN9,wxID_WXFRAME1BTNCLEAR,wxID_WXFRAME1BTNDIV,wxID_WXFRAME1BTNDOT,wxID_WXFRAME1BTNEQUAL,wxID_WXFRAME1BTNMINUS,wxID_WXFRAME1BTNMULTI,wxID_WXFRAME1BTNPLUS,wxID_WXFRAME1EDIT,] = map(lambda _init_ctrls: wxNewId(),range(19)) class wxFrame1(wxFrame): #startregion,below this marker is Boa generated code do not edit!!! def _init_ctrls(self,prnt): # generated method,don't edit wxFrame.__init__(self,id=wxID_WXFRAME1,name='',parent=prnt,pos=wxPoint(306,270),size=wxSize(266,265),style=wxDEFAULT_FRAME_STYLE,title='Calculator1') self.SetClientSize(wxSize(258,225)) self.SetBackgroundColour(wxColour(0,128,0)) self.btn1 = wxButton(id=wxID_WXFRAME1BTN1,label='1',name='btn1',parent=self,pos=wxPoint(16,136),size=wxSize(32,32),style=0) EVT_BUTTON(self.btn1,self.OnBtn1Button) self.btn2 = wxButton(id=wxID_WXFRAME1BTN2,label='2',name='btn2',pos=wxPoint(64,style=0) EVT_BUTTON(self.btn2,self.OnBtn2Button) self.btn3 = wxButton(id=wxID_WXFRAME1BTN3,label='3',name='btn3',pos=wxPoint(112,style=0) EVT_BUTTON(self.btn3,self.OnBtn3Button) self.btn4 = wxButton(id=wxID_WXFRAME1BTN4,label='4',name='btn4',96),style=0) EVT_BUTTON(self.btn4,self.OnBtn4Button) self.btn5 = wxButton(id=wxID_WXFRAME1BTN5,label='5',name='btn5',style=0) EVT_BUTTON(self.btn5,self.OnBtn5Button) self.btn6 = wxButton(id=wxID_WXFRAME1BTN6,label='6',name='btn6',style=0) EVT_BUTTON(self.btn6,self.OnBtn6Button) self.btn7 = wxButton(id=wxID_WXFRAME1BTN7,label='7',name='btn7',56),style=0) EVT_BUTTON(self.btn7,self.OnBtn7Button) self.btn8 = wxButton(id=wxID_WXFRAME1BTN8,label='8',name='btn8',style=0) EVT_BUTTON(self.btn8,self.OnBtn8Button) self.btn9 = wxButton(id=wxID_WXFRAME1BTN9,label='9',name='btn9',style=0) EVT_BUTTON(self.btn9,self.OnBtn9Button) self.btn0 = wxButton(id=wxID_WXFRAME1BTN0,label='0',name='btn0',176),style=0) EVT_BUTTON(self.btn0,self.OnBtn0Button) self.btnDot = wxButton(id=wxID_WXFRAME1BTNDOT,label='.',name='btnDot',style=0) EVT_BUTTON(self.btnDot,self.OnBtnDotButton) self.btnEqual = wxButton(id=wxID_WXFRAME1BTNEQUAL,label='=',name='btnEqual',style=0) EVT_BUTTON(self.btnEqual,self.OnBtnEqualButton) self.edit = wxTextCtrl(id=wxID_WXFRAME1EDIT,name='edit',16),size=wxSize(224,24),style=0,value='') self.btnPlus = wxButton(id=wxID_WXFRAME1BTNPLUS,label='+',name='btnPlus',pos=wxPoint(160,style=0) EVT_BUTTON(self.btnPlus,self.OnBtnPlusButton) self.btnMinus = wxButton(id=wxID_WXFRAME1BTNMINUS,label='-',name='btnMinus',style=0) EVT_BUTTON(self.btnMinus,self.OnBtnMinusButton) self.btnMulti = wxButton(id=wxID_WXFRAME1BTNMULTI,label='*',name='btnMulti',style=0) EVT_BUTTON(self.btnMulti,self.OnBtnMultiButton) self.btnDiv = wxButton(id=wxID_WXFRAME1BTNDIV,label='/',name='btnDiv',style=0) EVT_BUTTON(self.btnDiv,self.OnBtnDivButton) self.btnClear = wxButton(id=wxID_WXFRAME1BTNCLEAR,label='C',name='btnClear',pos=wxPoint(208,style=0) self.btnClear.SetToolTipString('btnClear') EVT_BUTTON(self.btnClear,self.OnBtnClearButton) def __init__(self,parent): self._init_ctrls(parent) #endregion,above this marker is Boa generated code,do not edit!!! # now respond to all the button click events ... def OnBtn0Button(self,event): val = '0' # get existing edit box text txt = self.edit.GetValue() # append text txt = txt + val # update edit box text self.edit.SetValue(txt) def OnBtn1Button(self,event): val = '1' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn2Button(self,event): val = '2' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn3Button(self,event): val = '3' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn4Button(self,event): val = '4' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn5Button(self,event): val = '5' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn6Button(self,event): val = '6' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn7Button(self,event): val = '7' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn8Button(self,event): val = '8' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtn9Button(self,event): val = '9' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnDotButton(self,event): val = '.' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnEqualButton(self,event): txt = self.edit.GetValue() # needs to contain a float so eg. 3/5 is 3/5.0 # otherwise division 3/5 would result in zero if '/' in txt: if '.' not in txt: txt = txt + '.0' # now evaluate the math string txt = repr(eval(txt)) # and show result in edit box self.edit.SetValue(txt) def OnBtnPlusButton(self,event): val = '+' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnMinusButton(self,event): val = '-' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnMultiButton(self,event): val = '*' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnDivButton(self,event): val = '/' txt = self.edit.GetValue() txt = txt + val self.edit.SetValue(txt) def OnBtnClearButton(self,event): self.edit.SetValue('') # -------------------- end of class wxFrame1 ---------------------- def create(parent): return wxFrame1(parent) class BoaApp(wxApp): def OnInit(self): wxInitAllImageHandlers() self.main = create(None) self.main.Show() self.SetTopWindow(self.main) return True def main(): application = BoaApp(0) application.MainLoop() if __name__ == '__main__': main()
希望本文所述对大家的Python程序设计有所帮助。